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Consumer Electronics

Most device chapters of this roadmap are relevant to the four primary consumer segments discussed in this chapter: wearables, mobile devices, smart home, and entertainment and gaming. Wearables are the fastest growing market, mobile devices show mature commercialization in premium segments, smart home applications benefit from regulatory drivers, and entertainment/gaming segments exhibit initial but high-potential adoption.

Application Examples

© Epishine

Indoor OPV Remote Control

© Samsung

QD-OLED-Rollable-ThinkBook